These deep mods are not subscribed through Steam, so you'll need to supply executable files and instruct end users on how to use them. You'll need applications to extract, modify / hack and re-import assets into the game standalone asset bundles. This article explains how to do modding that goes way further than Content Packs that the Shadowrun Editor is capable of creating by modding game files (asset bundles, to be more specific). 12.1 Getting the Animation to work With Game Mechanics (still under research). 11.2 Easy Solution: inter-bundle texture mixing.10 Adding New Drones as Prefabs and assigning them to Drone Items.9.5 Building the Assetbundle and turning the prefab playable.9.4.1 Configuring the PlayerBody Monobehaviour.9.3 New Method (Unity Studio any bone structure supported by the game).8.2 Adding a New Item Prefab with a New Asset Bundle.
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